Some Wizards and Witches are talented little things.
From Animagus to Metamorphmagus, here are some of the Abilities you may wish your character to have. In order for your character to have an Ability, you must first apply and have the character accepted on sim, and then apply for your character to have the Ability. The only exception to this rule is if you wish for your character to be Part Goblin
Accepted Abilities are listed below, as well as their current availability status, but we always consider each application. If the ability is not available we would still encourage you to apply, we always consider opening an extra space if an application wows us! Apply for an Ability
Advice about your application
- Not all Abilities are open for characters of all ages. The accepted age ranges for the Ability will be listed.
- We also limit the number of characters on sim at one time with certain abilities, so that realism to canon can be achieved.
- Abilities are not on a first come, first serve basis — the ALO team reserve the right to choose the application that is felt will be best for the ability, as well as the right to deny all applicants if we feel the applications aren’t up to snuff.
- Please remember, our admissions team are volunteers so we politely request you keep your applications and roleplay samples to a reasonable length (e.g. 1000 words) as our team do not have the capacity to read a novel for each application
- Sample RP – a suggested maximum of three samples/paragraphs. You may use brief NPC responses
- In your examples, try to include
- a variety of ways it might be used; attention to detail is key
- Internal and external struggles or reactions to having the ability
- How the ability is used amongst other players
- Internal dialogue
- Development of the ability.
- In the knowledge section, try to include
- How the ability links to your character background
- Your knowledge of the ability in your own words; please do not plagiarise
- How the ability will affect your character or develop them
- How it has affected their past
Please be aware you must remain active to keep your ability. Abilities are popular and it unfair for an inactive player to hold onto an ability.
This list may not be accurate. Please contact an active ALO to see if the ability you seek is available.
ACCEPTED ABILITIES DESCRIPTIONS
Animagi
An Animagus (pl. Animagi) is a witch or wizard who can morph themself into an animal at will. It is a learned, rather than hereditary skill.
Information on Animagi is taught to Hogwarts students during their third year Transfiguration class. Only very powerful and skilled wizards and witches are able to become Animagi. The process of becoming an Animagus is long and arduous, and has the potential to backfire and cause the transformation to go horribly wrong.
Once the initial training is over, an Animagus can change at will, with or without a wand. Every Animagus is required to register with the Ministry of Magic at the Improper Use of Magic Office. This registration includes revealing one’s animal form and one’s distinguishing markings. The register is available to the public. The primary reason for registration is to ensure the Animagi do not abuse their abilities, as the Ministry is able to keep track of them. An animagi can ONLY be unregistered with approval.
– This is available for 5th years/level 25 and above and will be added to the HUD following the successful roleplay of the entire process of learning to become an animagus (this MUST be submitted to Head ALO).
– Unless a graduate wishes to RP the process, they will have the spell added to their HUD on approval.
– Weather requests must be submitted prior to the first of the month
– Anyone legally completing the process to become an animagus MUST have their first change observed by a member of the Improper Use of Magic Office and either (if a student) their Head of House, or Headmaster, or Deputy Headmaster
– Contact with the Improper Use of Magic Office (Department of Magical Law Enforcement) can be made via the NPC Correspondence Form, whereby Matilda Thistlewick will make contact to observe the first transformation (and the spell will be added to the HUD)
Legilimency
Legilimency is the act of magically navigating through the many layers of a person’s mind and correctly interpreting one’s findings. A person who practices this art is known as a Legilimens.
Muggles might call this “mind-reading,” but practitioners disregard the simplicity of this term. The opposite of Legilimency is Occlumency, which may be used to shield one’s mind from the invasion and influence of a Legilimens.
As of now, Hogwarts does not teach this on the curriculum, due to the difficulty of this, primarily, this is a professor only skill. Legilimency can be a learnt skill (e.g. Snape) or a skill someone has intuitively (e.g. Queenie Golstein or Dumbledore). The latter needs approval by ALO on application and this is the only type of legilimency students can know.
Players who type thoughts in their emotes are leaving themselves open to be received by a Legilimens with out the need for OOC approval due to the nature of them being receptive to thoughts. Be careful! Those nasty thoughts you might have about a professor, just might be heard. However, a Legilimens would need prior OOC approval to invade the mind of another had thoughts not been posted already in the form of a thought post.
A learned legilimens will have the spell added to their HUD and MUST use it each time they use the ability. A natural legilimens only needs to use the HUD if they wish to invade a mind beyond merely skimming surface thoughts.
It should be noted that natural legilimens ICly are unlikely to be as adept at mental assaults as a learned legilimens
It should also be noted that only the most skilled legilimens can use the skill to control another mind, this is unlikely to ever occur at Mischief Managed
Metamorph
A Metamorphmagus (pl. Metamorphmagi) is a witch or wizard with the ability to change his or her physical appearance at will, rather than requiring Polyjuice Potion or a spell like the rest of the wizarding population. They are extremely rare.
Metamorphmagi can take a wide variety of forms, changing gender, height, size, and age, potentially looking like anyone at all, or even just changing a part of their appearances, such as the shape of their noses. It is never revealed if Metamorphmagi can take the full form of an animal, however it is highly unlikely as it’s compared to a potion and specifically describes outward appearance changes. Metamorphmagi can take on animalistic traits but would not be able to create additional body parts, or non-human anatomy.
Occlumens
Occlumency is the act of magically closing one’s mind against Legilimency. It can prevent a Legilimens from accessing one’s thoughts and feelings, or influencing them. A person who practises this art is known as an Occlumens.
In the setting of Mischief Managed, students may learn occlumency to prevent their mind being intruded but also, in some cases, to control strong emotions. They can use this to shut down to positive emotions, such as compassion and love, or to shut out negative emotions such as anger.
An occlumens will have the spell added to their HUD (there is no incantation but should be rolled as verbally). Someone below level 25 will be able to practice occlumency to prevent surface thoughts being skimmed but the spell MUST be used in any mental assaults as a defence against a legilimens’ roll
Seer
A Seer is a gifted wizard or witch who has the ability to see into the future with their Inner Eye. Seers predict prophecies, which are then recorded and stored in the Hall of Prophecy in the Ministry of Magic’s Department of Mysteries.
True Seers are extremely rare. Major visions/prophecies made by Seers will require RPD approval.
Veela
The Veela are a race of semi-human, semi-magical hominids reminiscent of the Sirens of Greek mythology. Little is known about their biology; they appear to be young, beautiful humans. Their looks — and especially their dance — are magically attractive to anyone attracted to their gender. Veela are thought to have their own type of magic which does not require a wand.
When Veela are angry, however, they transform into something more like Harpies— their faces turn into cruel-beaked bird heads while long scaly wings burst from their shoulders, and they can launch balls of fire from their hands. To have Veela Heritage means your character is at least part-Veela, whether from a parent or further down the family lineage.
Any student of veela descent must take daily calming draughts, half-veela can transform and any of veela heritage tend to have a fiery temper, but this is controlled with calming draughts.
Veela Fire will be added to the HUDs of all Veela of 1/2 descent or more, & Veela Charm will be added to the HUDs of all Veela of 1/8 descent or more.
Veela Fire I and II (levels 5 and 29 respectively) may ONLY be used in the case where the veela is in a “veela rage” and is NOT under the influence of calming draughts
Veela Fire III (level 40) can be used at will in a controlled manner by a veela
Veela Charm is different from the general aura of veela and can be used to deliberately target someone by look, or a group by dance. Visit the wikia link for more information.
In your application please list how your veela blood was inherited to ensure it fits with your character’s background.
Werewolf
A werewolf is a human being who, upon the complete rising of the full moon, turns into a fearsome and deadly wolf. Werewolves can be easily distinguished from regular wolves by several small characteristics, such as the pupils of the eyes, the snout shape, and the tufted tail.
At all other times, they appear as normal humans, though will often seem to be ill as the full moon approaches. This condition is caused by infection with lycanthropy, usually occurring when a human is bitten by a transformed werewolf. There is no known cure for the bite of a werewolf, though the Wolfsbane potion is the only known potion that can in any way make a werewolf less dangerous by allowing him/her to keep his/her human mind during the transformation.
All students affected with lycanthropy must take the Wolfsbane potion when the full moon is due.
If you plan to have your character bitten following approval you must have the plot approved by RPD.
If your character’s lycanthropy is not known ICly to school officials this must be approved by RPD.
If you plan to retcon your lycanthropy please note this in your application.
Gifted
The Gifted Ability is for those students that are a bit more smarter than your average joe when it comes to spells, transfigurations, or their academics. They may be the brightest minds of Hogwarts, or a trouble maker who gets bored in class because it’s going too slow!
Those with the gifted ability can not only roleplay learning these things quicker, better and smarter but also get the option to place points one year above their skill range and successfully perform dice rolls. Gifted students may only choose two options/skills on their HUD to boost. However don’t forget, roleplay isn’t all about the HUD, it’s how you play the character!
Please note on your application what you wish to be gifted in when applying.
Please note that herbology, CoMC, and arcane “gifted” are covered by other abilities.
Part Goblin
To be Part Goblin is a very rare circumstance where a student’s ancestor is a goblin. Because of this they will be below average height (around 4ft), with large dark eyes, long fingers and feet, slightly pointed ears (not elf ears), and long noses or snouts.
Goblins have a different type of magic to witches and wizards and also have a magical way with precious metals; however it’s unlikely that goblins will have passed this knowledge onto anyone of mixed heritage as they are inherently a secretive race. Full goblins cannot carry a wand but part goblins can.
This is the one ability that you can apply for when applying your character as it cannot be “retconned”.
Animal Affinity
Animal Affinity is a unique magical trait that signifies a natural connection with creatures, both magical and mundane. Those gifted with this ability often find it easier to understand and bond with animals, forming deep, instinctive relationships that go beyond what is typical.
They may feel more at ease in the company of creatures than with fellow witches and wizards, drawing comfort, companionship, and even insight from their interactions. This affinity is not just emotional or empathetic—it often translates into an intuitive grasp of creature care, communication, and handling.
As a result, those with Animal Affinity may roleplay heightened success in creature-related situations and may also place their skill points one year above their current level in Care of Magical Creatures, reflecting their advanced understanding and natural talent in the subject.
Plant Affinity
Plant Affinity—sometimes affectionately referred to as having a green thumb—is a magical trait that reflects a deep, instinctual bond with the plant world.
Wixen with this gift often feel most at peace when surrounded by greenery, whether in the greenhouse, deep in the forest, or tending to a single potted herb on a windowsill. In turn, plants seem to respond to them with unusual vitality, thriving even in conditions where others might struggle. Whether it’s coaxing a stubborn Mandrake into bloom or nurturing a rare magical specimen back from the brink, those with Plant Affinity display an almost uncanny talent for helping flora flourish.
This connection can be roleplayed as heightened success when dealing with Herbology-related tasks and, like Animal Affinity, grants the option to place skill points one year above their current level in Herbology, representing their natural aptitude and nurturing touch.
Arcane Crafting
Arcane crafting is a complex form of magic that one has to work hard at to hone the skill. From making the simplest of items, such as a Mokeskin Pouch or a Fainting Fancy, to the most complex, such as a Vanishing Cabinet or a Wand.
Whilst at Hogwarts a student is unlikely to become a master of arcane crafting, there are those in the wider wizarding world who may want to focus their skills to work towards the more complex.
Those approved to have Arcane Crafting will be able to:
Enter HUD points a year higher than their current year in Arcane
Their arcane roll is lowered. E.g. if an item requires “nun” they would only need to roll for “mem”
https://mmsl.fandom.com/wiki/Approved_Arcane_list
https://mmsl.fandom.com/wiki/Approved_Artifice_List
A note about Lycanthropy
Werewolves can bite and infect anyone under the “play stupid games win stupid prizes” rule (This is also the rule that lets people get killed or mauled if they do stupid things (meaning they can’t non-consensually run around biting everyone in sight)) or by given consent BUT if you are bitten under this rule you would have until before the next full moon to apply the ability if there are slots open.
If there aren’t, or if you already have an ability, or your ability is denied, the first transformation would kill you. There is ONE exception to this rule; a student with gifted can give up their gifted ability and become werewolf IF there is availability and your application is approved.
CURRENT ABILITIES AVAILABILITY
STUDENT & PROFESSOR ABILITIES
Abilities in Hogwarts are separate to graduates and adults. Professors abilities, unless explicitly stated below, are included in the total amount allowed. Some abilities are limited to just professors due to the complexity of the magic involved.
Update 13th April 2025:
Please note you may apply a professor for an ability even if your student has an ability however if there are other professor applicants who do not have a student ability, they may take priority.
If there is an ability you want which is not shown as available on the pie charts below please do not let that dissuade you from applying, if your app is good enough we will – and have done in the past – consider opening a spot for you!
Part-goblins can apply at ANY time due to it being an integral part of a character, please ensure to put both a regular student/professor/adult application in along with an ability application.
GRADUATE & ADULT ABILITIES
If you are a graduate and had an ability prior to your graduation you are lucky enough to have your ability grandfathered to you. This means that your ability will not be counted in the numbers.
If you have an ability on your student that is familial (Veela or Metamorphmagus) if you create a family member that is played by you who carries this ability they will have the ability as part of yours. This is limited to one extra character unless approved by admin.
We allow those who have an ability on a student to have an ability on an adult or professor if they so desire.
TWINS AND TRIPLETS
Twins and triplets aren’t a common occurrence in nature, because of this we only allow a set amount of identical twins (7), we are more relaxed with non identical twins as they can occur more frequently. We currently only allow one set of triplets.
OOC Staff
You may notice at Mischief Managed that members of OOC staff (ALO and RPD) hold abilities and these abilities are not included in the above numbers.
Abilities for OOC staff work slightly differently because their ability may be used as a RPD plot device and granting them an ability is carefully considered if it would or would not benefit the sim and the sim’s story. Members of OOC staff still have to apply for abilities and their applications are considered in the same way. Some staff members may have had abilities before joining OOC staff and so, to remain fair, their ability is opened up to allow members to apply.
