Please note: not all Abilities are open for characters of all ages. The accepted age ranges for the Ability will be listed. We also limit the number of characters on sim at one time with certain abilities, so that realism to canon can be achieved. And finally, Abilities are not always on a first come, first serve basis — we reserve the right to pick and choose amongst applicants whomever we feel will be best for the ability, as well as the right to deny all applicants if we feel the applications aren’t up to snuff.
Please be aware you are required to be active for at least a month prior to applications opening. There are a number of new abilities not yet listed on the website – keep an eye out for inworld notices regarding these.
This list may not be accurate. Please contact an active ALO or Saffron Foxclaw to see if the ability you seek is available.
An Animagus (pl. Animagi) is a witch or wizard who can morph him- or herself into an animal at will. It is a learned, rather than hereditary skill, unlike those of a Metamorphmagus. Information on Animagi is taught to Hogwarts students during their third year Transfiguration class. Only very powerful and skilled wizards and witches are able to become Animagi. The process of becoming an Animagus is long and arduous, and has the potential to backfire and cause the transformation to go horribly wrong. Once the initial training is over, an Animagus can change at will, with or without a wand.
Every Animagus is required to register with the Ministry of Magic at the Improper Use of Magic Office. This registration includes revealing one’s animal form and one’s distinguishing markings. The register is available to the public. The primary reason for registration is to ensure the Animagi do not abuse their abilities, as the Ministry is able to keep track of them.
An animagi can ONLY be unregistered with RPD approval. This is available for 5th years and above
Legilimency is the act of magically navigating through the many layers of a person’s mind and correctly interpreting one’s findings. A person who practises this art is known as a Legilimens. Muggles might call this “mind-reading,” but practitioners disdain the term as naive. The opposite of Legilimency is Occlumency, which may be used to shield one’s mind from the invasion and influence of a Legilimens. As of now, Hogwarts does not teach this on the curriculum, and this ability is for Staff characters only.
Legilimency can be a learnt skill (e.g. Snape) or a skill someone has intuitively (e.g. Queenie Golstein or Dumbledore). The latter needs approval by RPD.
Players who type thoughts in their emotes are leaving themselves open to be received by a Legilimens with out the need for approval due to the nature of them being receptive to thoughts. Be careful! Those nasty thoughts you might have about a professor, just might be heard. However, a Legilimens would need prior OOC approval to invade the mind of another had thoughts not been posted already in the form of a thought post.
A Metamorphmagus (pl. Metamorphmagi) is a witch or wizard with the ability to change his or her physical appearance at will, rather than requiring Polyjuice Potion or a spell like the rest of the wizarding population. They are extremely rare. Unlike Animagi, Metamorphmagi can take a wide variety of forms, changing sex and age, potentially looking like anyone at all, or even just changing a part of their appearances, such as the shape of their noses. It is never revealed if Metamorphmagi can take the full form of an animal, however it is highly unlikely as it’s compared to a potion and specifically describes outward appearance changes. Metamorphmagi can take on animalistic traits and only forms of actual beings (no fabled creatures).
Occlumency is the act of magically closing one’s mind against Legilimency. It can prevent a Legilimens from accessing one’s thoughts and feelings, or influencing them. A person who practises this art is known as an Occlumens.
A Seer is a gifted wizard or witch who has the ability to see into the future with their Inner Eye. Seers predict prophecies, which are then recorded and stored in the Hall of Prophecy in the Ministry of Magic’s Department of Mysteries. True Seers are extremely rare.
Major visions or prophecies will need RPD approval
The Veela are a race of semi-human, semi-magical hominids reminiscent of the Sirens of Greek mythology. Little is known about their biology; they appear to be young, beautiful humans. Their looks — and especially their dance — are magically seductive to anyone attracted to their gender. Veela are thought to have their own type of magic which does not require a wand. When Veela are angry, however, they transform into something more like Harpies— their faces turn into cruel-beaked bird heads while long scaly wings burst from their shoulders, and they can launch balls of fire from their hands. To have Veela Heritage means your character is at least part-Veela, whether from a parent or further down the family lineage.
Any student of veela descent is obliged to take daily calming draughts, half-veela can transform and any of veela heritage tend to have a fiery temper, but this is controlled with calming draughts.
A werewolf is a human being who, upon the complete rising of the full moon, turns into a fearsome and deadly anthropomorphized wolf. Werewolves can be easily distinguished from regular wolves by several small distinguishing characteristics, such as the pupils of the eyes, the snout shape, and the tufted tail. At all other times, they appear as normal humans, though will often seem to be ill as the full moon approaches. This condition is caused by infection with lycanthropy, usually occurring when a human is bitten by a transformed werewolf.
There is no known cure for the bite of a werewolf, though the Wolfsbane potion is the only known potion that can in any way make a werewolf less dangerous by allowing him/her to keep his/her human mind during the transformation.
All students affected with lycanthropy must take the Wolfsbane potion when the full moon is due.
The Gifted Ability is for those students that are a bit more smarter than your average joe. The students that learn spells quicker, brew potions faster or generally are the brightest minds of Hogwarts. Those with the gifted ability can not only roleplay learning these things quicker, better and smarter but also get the option to place points ONE YEAR above their skill range and successfully perform dice rolls. HOWEVER gifted students may only choose two options/skills on their hud to boost. I.E Spells & Potions or Transfiguration & Arcane. Please note this on your application when sending it!
To be gifted with animal affinity means that a student has more skill with creatures both magical and non-magical, they find it easier to bond with them and sometimes take more solace from time with creatures than humans. Those gifted with animal affinity can not only roleplay this but also get the option to place points ONE YEAR above their skill range in Care of Magical Creatures.
To be Part Goblin is a very rare circumstance where a student’s ancestor is a goblin. Because of this they will be below average height (around 4ft), fair skinned, with dark eyes, long fingers and feet, slightly pointed ears (not elf ears), and long noses or snouts.
Goblins have a different type of magic to witches and wizards and also have a magical way with precious metals; however it’s unlikely that goblins will have passed this knowledge onto anyone of mixed heritage as they are inherently a secretive race. Full goblins cannot carry a wand but part goblins can.
Current Abilities Status
Student & Professor Abilities
Abilities in Hogwarts are separate to graduates and adults. Professors abilities, unless explicitly stated below, are included in the total amount allowed. Some abilities are limited to just professors due to the complexity of the magic involved.
Graduate & Adult Abilities
As being an adult at Mischief Managed is only a new introduction these rules may be subject to change.
If you are a graduate and had an ability prior to your graduation you are lucky enough to have your ability grandfathered to you. This means that your ability will not be counted in the numbers however you do have to remain active to keep it.
You are only allowed one ability per roleplayer.
If you have an ability on your student that is familial (Veela or Metamorphmagus) if you create a family member who carries this ability they will have the ability as part of yours.
Twins and Triplets
Twins and triplets aren’t a common occurrence in nature, because of this we only allow a set amount of identical twins (8), we are more relaxed with non identical twins as they can occur more frequently. We currently only allow one set of identical triplets, and one set of non-identical triplets.