Please note: not all Abilities are open for characters of all ages. The accepted age ranges for the Ability will be listed. We also limit the number of characters on sim at one time with certain abilities, so that realism to canon can be achieved. And finally, Abilities are not always on a first come, first serve basis — we reserve the right to pick and choose amongst applicants whomever we feel will be best for the ability, as well as the right to deny all applicants if we feel the applications aren’t up to snuff.
Please be aware you are required to be active for at least a month prior to applications opening. There are a number of new abilities not yet listed on the website – keep an eye out for inworld notices regarding these.
This list may not be accurate. Please contact an active ALO or Saffron Foxclaw to see if the ability you seek is available.
Accepted Abilities Descriptions
An Animagus (pl. Animagi) is a witch or wizard who can morph him- or herself into an animal at will. It is a learned, rather than hereditary skill, unlike those of a Metamorphmagus. Information on Animagi is taught to Hogwarts students during their third year Transfiguration class. Only very powerful and skilled wizards and witches are able to become Animagi. The process of becoming an Animagus is long and arduous, and has the potential to backfire and cause the transformation to go horribly wrong. Once the initial training is over, an Animagus can change at will, with or without a wand. Every Animagus is required to register with the Ministry of Magic at the Improper Use of Magic Office. This registration includes revealing one’s animal form and one’s distinguishing markings. The register is available to the public. The primary reason for registration is to ensure the Animagi do not abuse their abilities, as the Ministry is able to keep track of them. One example is because Sirius Black is an unregistered Animagus, he was able to use his form to escape from Azkaban, as the Ministry did not know he had the ability when imprisoning him. This ability is for 5th-7th years only.
Legilimency is the act of magically navigating through the many layers of a person’s mind and correctly interpreting one’s findings. A person who practises this art is known as a Legilimens. Muggles might call this “mind-reading,” but practitioners disdain the term as naive. The opposite of Legilimency is Occlumency, which may be used to shield one’s mind from the invasion and influence of a Legilimens. As of now, Hogwarts does not teach this on the curriculum, and this ability is for Staff characters only.
A Metamorphmagus (pl. Metamorphmagi) is a witch or wizard with the ability to change his or her physical appearance at will, rather than requiring Polyjuice Potion or a spell like the rest of the wizarding population. They areextremely rare. Unlike Animagi, Metamorphmagi can take a wide variety of forms, changing sex and age, potentially looking like anyone at all, or even just changing a part of their appearances, such as the shape of their noses. Animagi also transform at will, but only into one animal form which is determined by their inner traits. It is never revealed if Metamorphmagi can take the full form of an animal, however it is highly unlikely as it’s compared to a potion and specifically describes outward appearance changes.
Occlumency is the act of magically closing one’s mind against Legilimency. It can prevent a Legilimens from accessing one’s thoughts and feelings, or influencing them. A person who practises this art is known as an Occlumens.
A Seer is a gifted wizard or witch who has the ability to see into the future with their Inner Eye. Seers predict prophecies, which are then recorded and stored in the Hall of Prophecy in the Ministry of Magic’s Department of Mysteries. True Seers are extremely rare.
The Veela are a race of semi-human, semi-magical hominids reminiscent of the Sirens of Greek mythology. Little is known about their biology; they appear to be young, beautiful humans. Their looks — and especially their dance — are magically seductive to almost all male human beings, which causes males to perform strange actions in order to get nearer to them. Hearing a Veela’s voice can also cause one to incessantly brag in order to impress them, such as claiming they have invented a broom that can reach Jupiter. Veela are thought to have their own type of magic which does not require a wand. When Veela are angry, however, they transform into something more like Harpies— their faces turn into cruel-beaked bird heads while long scaly wings burst from their shoulders, and they can launch balls of fire from their hands. To have Veela Heritage means your character is at least part-Veela, whether from a parent or further down the family lineage.
A werewolf is a human being who, upon the complete rising of the full moon, turns into a fearsome and deadly anthropomorphized wolf. Werewolves can be easily distinguished from regular wolves by several small distinguishing characteristics, such as the pupils of the eyes, the snout shape, and the tufted tail. At all other times, they appear as normal humans, though will often seem to be ill as the full moon approaches. This condition is caused by infection with lycanthropy, usually occurring when a human is bitten by a transformed werewolf. A werewolf differs from an Animagus in the fact that he or she does not transform by choice, and being bitten by a wolf Animagus results in no further damage besides the immediate physical injuries. With each full moon the werewolf transforms and no longer remembers who he or she is, and would kill even their best friend given the opportunity. In spite of that, they seem to be able to recall everything they have experienced during the transformation, upon reverting to human form. There is no known cure for either the bite of a werewolf, though the Wolfsbane potion is the only known potion that can in any way make a werewolf less dangerous by allowing him/her to keep his/her human mind during the transformation.
The Gifted Ability is for those students that are a bit more smarter than your average joe. The students that learn spells quicker, brew potions faster or generally are the brightest minds of Hogwarts. Those with the gifted ability can not only roleplay learning these things quicker, better and smarter but also get the option to place points ONE YEAR above their skill range and successfully perform dice rolls. HOWEVER gifted students may only choose two options/skills on their hud to boost. I.E Spells & Potions or Transfiguration & Arcane. Please note this on your application when sending it!